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IMPORTANT! UPGRADING FROM A PREVIOUS VERSION

Either disable old version and clean your save with Wyre Mash's repair function before installing, or:

1. Save in an interior location.
2. Open Morrowind Launcher or your mod manager. Disable Kilcunda's Balmora.esp
3. Launch Morrowind and load game. Save again.
4. Reinstall latest version of Kilcunda's Balmora (overwriting all files)
5. Enjoy! 

The only negative side effect should be disposition to the three new NPC's returning to the base value and containers re-stocking any items taken. Failure to do so may result in duplicate/missing objects (Check the banners near the temple). 

Alternatively, you can open the console (~), select any duplicated objects, type 'delete' and hit enter to remove them from your save. 
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Changelog:

1.0 - Initial Version
1.1 - Minor fix for increased compatability between Vurt's Trees and Vanilla: Trees should now be placed appropiatly whether using Vurt's mod or not. 
1.2 - Incorporated a bunch of fixed meshes kindly donated by EricTheRed1090
    - Changed texture on banner holders from Mournhold style to Hlaalu
    - Fixed a couple of minor clipping/object placement issues
    - Added more detail to the temple enterance staircase
    - Fixed/replaced floating rope lights
2.0 - Garden beds for trees in plazas
    - More detailed Labor Town with additional statics
    - New shrine to St. Rilms at the temple
    - More detailed landscaping for the Odai river south of town
    - Slightly lowered Silt Strider platform (no more giant first step)
    - Cleaned pathgrid 
    - Fixed rock/static clipping by the northern bridge and South Wall Corner Club
    - Various object placement fixes and changes

(Minor edits, e.g. 2.0.1, edit minor object placement errors such as floating trees/grass, clipping, etc)

Credits:

A big thank you to EricTheRed1090 for taking the time to provide a bunch of fixed meshes and some excellent feedback/suggestions! 

This mod uses Momo's excellent Fishery and Crane resources. 

A huge thanks to reddit users Zafic and Saxojon for testing and feedback!

This mod has definitely been inspired by Atmospheric Balmora, a mod I played with on a playthrough many, many years ago

Some of the 'new' meshes are just re-skinned vanilla objects, so thanks as always to Bethesda! 